![]() Switching to easy mode - called “Peaceful Atom” in the game’s parlance - mitigates some of the frustration, making it feel more like a traditional first-person shooter. Becoming frustrated? Dial down the challengeĪtomic Heart is a maddening game, frustrating in ways that seem like the developers don’t even want you to play it. ![]() Since the Electro pistol essentially has unlimited ammo, provided you take the time to let it recharge between combat encounters, you’re better off upgrading it over those that rely on how scrupulous you are at scrounging for bullets. Energy weapons, like the Electro pistol, don’t use ammo instead, they operate on a charged meter that recharges fairly quickly. (Bonus: When you rank it up, frozen enemies will repeatedly take damage from being frozen.) Level up the Electro pistolĪmmo is by no measure abundant in Atomic Heart (not exactly Resident Evil levels of scarce, but still notably less than you’d get in, say, a Fallout game). Frostbite allows you to manage those crowds. Atomic Heart is at its most difficult when you’re getting overwhelmed by crowds. By holding down L1/LB, you can freeze enemies in place for a short time with a steady stream of ice. ![]() If you’re focusing on one skill, the frost one, Frostbite, is your best bet. You’re better off picking one skill you enjoy and making it ridiculously overpowered than you are trying to incrementally power-up a little bit of each one. But the equipment process is limited (you can only have two equipped at once, and can only switch at Nora stations), and doesn’t incentivize using multiple skills. In Atomic Heart, you can learn a handful of BioShock-inspired elemental skills. Image: Mundfish/Focus Entertainment Focus on one skill But if you tab over to the “disassembly” view, you’ll be able to see information about what those items actually are. You can only get it back into your inventory by visiting a Nora unit, though.īy the way: The storage menu doesn’t tell you what each object is when you hover the cursor over it. When you’re in the middle of a mission, you can clear extra space in your inventory by pressing R3 while tabbing over a specific item you don’t need to carry - that’ll send it to storage automatically. The rest goes into your permanent storage, which you can access by interacting with fridge-sized computers, called Nora, near most save stations. You manage what you carry not through monitoring slots or weight limits but through a derivative grid-style inventory (think: Deus Ex). But you’re restricted in how many consumable supplies - med packs, ammo, that sort of thing - you can cart around. You can carry a limitless amount of every resource used for crafting. Make sure the room is clear first! Your surplus loot automatically goes into storage Oh, a heads up: Enemies can attack you while you’re trying to solve a puzzle. There is no penalty for resetting, either: Sometimes you might have to solve a multipart puzzle, but in backing out, the game will acknowledge that you’ve solved the first part and start you at the second. More often than not, I’ve found the second roll easier than the initial one. If you’re stumped on one specific puzzle, you can back out, then immediately jump back in to get a randomized variety of the same puzzle. These puzzles come in various types you may have to time a series of button presses, for instance, or rotate an inner ring until its colors match that of an outer ring. Opening locked doors in Atomic Heart means solving rudimentary lock-picking puzzles. Image: Mundfish/Focus Entertainment via Polygon You can reset puzzles It’s not always easy to gauge whether or not you can make a jump, but there’s one simple tell that works 100% of the time: If your hand is held outward (as seen in the screenshot below), you can make it. There aren’t many platforming sections in Atomic Heart, but the few that show up are clunky, plodding, and arduous - not the sort of thing you want to repeat. Can you make that jump? Look at your hand Blue indicates lootable containers white indicates NPC or objects you can interact with (like save stations and computers) orange indicates enemies and purple indicates key items related to the main mission you’re on. You’ll constantly scan your environment in Atomic Heart, which helpfully highlights useful stuff in various colors. Here are eight things you should know before really diving into Atomic Heart. The alternate history shooter, developed by Mundfish and out now for PlayStation, Xbox, and Windows PC, has a lot in common with Irrational’s seminal series of alternate history shooters, but only in a superficial sense. If it looks like a BioShock and walks like a BioShock, it’s.
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